1/10/2023 0 Comments Earslap otomatai added a transposition knob (super easy), and i have a half-baked way of fixing the timing issues caused by reducing the size of the matrix. i've got a new GUI that shows the direction of moving nodes. i've got snapshots working so you can save 'patterns'. basically it's all very simple copy/paste and obvious extensions of existing code, but getting it all would be difficult even for me, honestly. you have to increase the number of iterations on all the iterators, increase the size of all the arrays, and the snap arrays, extend the structure of the display/mouse areas that allow you to turn on nodes, etc etc. But even with that mechanic I can't think of any way to make truly engaging puzzles.Howdy, glad somebody noticed this! yeah thanks for the lazerbass thing, making things easier is always better when you're trying to get people to try something!Īnyway, for tunings, it's certainly possible but frankly the easiest and probably best way would be to post-process the midi data (if note 60, instead trigger note x, etc.).įor extending rows/columns, that would be quite tricky. This would create another way for the 2 main mechanics to interact. I think a cool mechanic to add would be if a color is negative then all the blocks that were carved from that color would become solid. Then as you change colors the colors move up close to the tip and the one at the tip cycles back to the back. like the tip of the gun could be blue then if the next color coming up is red then just below the tip should be red then green. There could be some sort of color queue visual on the gun. then when that is the case I feel weary of using the right click ability because idk which of the other 2 colors Im about to turn. I think the left click mechanic is a bit too OP seems like it could get you out of about any situation except for the one where there is a bridge that you need to make solid. I feel like I got pretty close to the end then died because I was digging a staircase though a giant block and accidentally popped out the other side. My input is first off it needs checkpoints or at least one. I think it must have been my computer, after restarting my computer it worked fine. It spits out some pretty passable music with simple input. Third-party resources Engine : Unity 5.6 (using standard assets : First Person Controller & Post-Processing)Ĭontributors XRNZ (Emmanuel Schmück) Leave a comment Otomata is described as a generative sequencer that uses CA rules to produce sound events. Right click : switch color (red -> green -> blue) Thanks for reading, feel free to check the gameplay video on the game page. This simple basis could be expanded by adding colored ennemies, following the same logic (you are immune to ennemies matching your color and they are immune to you), but this will be for another time ^_^ In addition, the combination of action (1) and action (2) allows for a complete modification of the level, as the player can change any cube color and decide which color can be moved through. Finally, changing your own color also changes various visual and audio elements in the game, such as cube visuals, sky color, gun & projectiles color, gun sound and ambient sound.Īs a result, each time you right-click to change color, you change most of the game. it also changes how you interact with the level using action (2) : your gun shoots projectiles matching your color, and any cube hit will change color to match yours. I designed RGB so that action (1) is linked to a maximum of things in the game : changing you own color will change how you perceive the level and how you will move through it, allowing you to see, move and fall through cubes matching your color. You can move through cubes which match your color, and besides movement, you can perform two actions : (1) changing you own color and (2) use your gun to change any cube color. How does your submission match the theme? In RGB, the world is made of colored cubes. Score is adjusted from raw score by the median number of ratings per game in the jam. Play game RGB's itch.io page Results Criteria
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